// Copyright(c) 2017 Funly LLC // // Author: Jason Ederle // Description: Draws a line between 2 points. // Contact: jason@funly.io Shader "Hidden/Funly/Sky/LineShadow" { Properties { } SubShader { Tags { "RenderType" = "Opaque" } LOD 100 Pass { CGPROGRAM #pragma target 2.0 #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; float _EdgeFeathering; float4 _BackgroundColor; float4 _ShadowColor; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { float mixPercent = smoothstep(0, 1, i.uv.y); return lerp(_BackgroundColor, _ShadowColor, mixPercent); } ENDCG } } }