using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { public abstract class ColorHelper { public static Color ColorWithHex(uint hex) { return ColorWithHexAlpha(hex << 8 | 0x000000FF); } public static Color ColorWithHexAlpha(uint hex) { float r = ((hex >> 24) & 0xFF) / 255.0f; float g = ((hex >> 16) & 0xFF) / 255.0f; float b = ((hex >> 8) & 0xFF) / 255.0f; float a = ((hex) & 0xFF) / 255.0f; return new Color(r, g, b, a); } } }