//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace UnityGameFramework.Editor.ResourceTools
{
///
/// 资源生成器。
///
internal sealed class ResourceBuilder : EditorWindow
{
private ResourceBuilderController m_Controller = null;
private bool m_OrderBuildResources = false;
private int m_CompressionHelperTypeNameIndex = 0;
private int m_BuildEventHandlerTypeNameIndex = 0;
[MenuItem("Game Framework/Resource Tools/Resource Builder", false, 40)]
private static void Open()
{
ResourceBuilder window = GetWindow("Resource Builder", true);
#if UNITY_2019_3_OR_NEWER
window.minSize = new Vector2(800f, 640f);
#else
window.minSize = new Vector2(800f, 600f);
#endif
}
private void OnEnable()
{
m_Controller = new ResourceBuilderController();
m_Controller.OnLoadingResource += OnLoadingResource;
m_Controller.OnLoadingAsset += OnLoadingAsset;
m_Controller.OnLoadCompleted += OnLoadCompleted;
m_Controller.OnAnalyzingAsset += OnAnalyzingAsset;
m_Controller.OnAnalyzeCompleted += OnAnalyzeCompleted;
m_Controller.ProcessingAssetBundle += OnProcessingAssetBundle;
m_Controller.ProcessingBinary += OnProcessingBinary;
m_Controller.ProcessResourceComplete += OnProcessResourceComplete;
m_Controller.BuildResourceError += OnBuildResourceError;
m_OrderBuildResources = false;
if (m_Controller.Load())
{
Debug.Log("Load configuration success.");
m_CompressionHelperTypeNameIndex = 0;
string[] compressionHelperTypeNames = m_Controller.GetCompressionHelperTypeNames();
for (int i = 0; i < compressionHelperTypeNames.Length; i++)
{
if (m_Controller.CompressionHelperTypeName == compressionHelperTypeNames[i])
{
m_CompressionHelperTypeNameIndex = i;
break;
}
}
m_Controller.RefreshCompressionHelper();
m_BuildEventHandlerTypeNameIndex = 0;
string[] buildEventHandlerTypeNames = m_Controller.GetBuildEventHandlerTypeNames();
for (int i = 0; i < buildEventHandlerTypeNames.Length; i++)
{
if (m_Controller.BuildEventHandlerTypeName == buildEventHandlerTypeNames[i])
{
m_BuildEventHandlerTypeNameIndex = i;
break;
}
}
m_Controller.RefreshBuildEventHandler();
}
else
{
Debug.LogWarning("Load configuration failure.");
}
}
private void Update()
{
if (m_OrderBuildResources)
{
m_OrderBuildResources = false;
BuildResources();
}
}
private void OnGUI()
{
EditorGUILayout.BeginVertical(GUILayout.Width(position.width), GUILayout.Height(position.height));
{
GUILayout.Space(5f);
EditorGUILayout.LabelField("Environment Information", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Product Name", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.ProductName);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Company Name", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.CompanyName);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Game Identifier", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.GameIdentifier);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Game Framework Version", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.GameFrameworkVersion);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Unity Version", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.UnityVersion);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Applicable Game Version", GUILayout.Width(160f));
EditorGUILayout.LabelField(m_Controller.ApplicableGameVersion);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
GUILayout.Space(5f);
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.BeginVertical();
{
EditorGUILayout.LabelField("Platforms", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal("box");
{
EditorGUILayout.BeginVertical();
{
DrawPlatform(Platform.Windows, "Windows");
DrawPlatform(Platform.Windows64, "Windows x64");
DrawPlatform(Platform.MacOS, "macOS");
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
{
DrawPlatform(Platform.Linux, "Linux");
DrawPlatform(Platform.IOS, "iOS");
DrawPlatform(Platform.Android, "Android");
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
{
DrawPlatform(Platform.WindowsStore, "Windows Store");
DrawPlatform(Platform.WebGL, "WebGL");
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndHorizontal();
GUILayout.Space(5f);
EditorGUILayout.LabelField("Compression", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("AssetBundle Compression", GUILayout.Width(160f));
m_Controller.AssetBundleCompression = (AssetBundleCompressionType)EditorGUILayout.EnumPopup(m_Controller.AssetBundleCompression);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Compression Helper", GUILayout.Width(160f));
string[] names = m_Controller.GetCompressionHelperTypeNames();
int selectedIndex = EditorGUILayout.Popup(m_CompressionHelperTypeNameIndex, names);
if (selectedIndex != m_CompressionHelperTypeNameIndex)
{
m_CompressionHelperTypeNameIndex = selectedIndex;
m_Controller.CompressionHelperTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
if (m_Controller.RefreshCompressionHelper())
{
Debug.Log("Set compression helper success.");
}
else
{
Debug.LogWarning("Set compression helper failure.");
}
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Additional Compression", GUILayout.Width(160f));
m_Controller.AdditionalCompressionSelected = EditorGUILayout.ToggleLeft("Additional Compression for Output Full Resources with Compression Helper", m_Controller.AdditionalCompressionSelected);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
GUILayout.Space(5f);
EditorGUILayout.LabelField("Build", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical("box");
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Force Rebuild AssetBundle", GUILayout.Width(160f));
m_Controller.ForceRebuildAssetBundleSelected = EditorGUILayout.Toggle(m_Controller.ForceRebuildAssetBundleSelected);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Build Event Handler", GUILayout.Width(160f));
string[] names = m_Controller.GetBuildEventHandlerTypeNames();
int selectedIndex = EditorGUILayout.Popup(m_BuildEventHandlerTypeNameIndex, names);
if (selectedIndex != m_BuildEventHandlerTypeNameIndex)
{
m_BuildEventHandlerTypeNameIndex = selectedIndex;
m_Controller.BuildEventHandlerTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
if (m_Controller.RefreshBuildEventHandler())
{
Debug.Log("Set build event handler success.");
}
else
{
Debug.LogWarning("Set build event handler failure.");
}
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Internal Resource Version", GUILayout.Width(160f));
m_Controller.InternalResourceVersion = EditorGUILayout.IntField(m_Controller.InternalResourceVersion);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Resource Version", GUILayout.Width(160f));
GUILayout.Label(Utility.Text.Format("{0} ({1})", m_Controller.ApplicableGameVersion, m_Controller.InternalResourceVersion.ToString()));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Output Directory", GUILayout.Width(160f));
m_Controller.OutputDirectory = EditorGUILayout.TextField(m_Controller.OutputDirectory);
if (GUILayout.Button("Browse...", GUILayout.Width(80f)))
{
BrowseOutputDirectory();
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Working Path", GUILayout.Width(160f));
GUILayout.Label(m_Controller.WorkingPath);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUI.BeginDisabledGroup(!m_Controller.OutputPackageSelected);
EditorGUILayout.LabelField("Output Package Path", GUILayout.Width(160f));
GUILayout.Label(m_Controller.OutputPackagePath);
EditorGUI.EndDisabledGroup();
m_Controller.OutputPackageSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputPackageSelected, GUILayout.Width(70f));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUI.BeginDisabledGroup(!m_Controller.OutputFullSelected);
EditorGUILayout.LabelField("Output Full Path", GUILayout.Width(160f));
GUILayout.Label(m_Controller.OutputFullPath);
EditorGUI.EndDisabledGroup();
m_Controller.OutputFullSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputFullSelected, GUILayout.Width(70f));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUI.BeginDisabledGroup(!m_Controller.OutputPackedSelected);
EditorGUILayout.LabelField("Output Packed Path", GUILayout.Width(160f));
GUILayout.Label(m_Controller.OutputPackedPath);
EditorGUI.EndDisabledGroup();
m_Controller.OutputPackedSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputPackedSelected, GUILayout.Width(70f));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Build Report Path", GUILayout.Width(160f));
GUILayout.Label(m_Controller.BuildReportPath);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
string buildMessage = string.Empty;
MessageType buildMessageType = MessageType.None;
GetBuildMessage(out buildMessage, out buildMessageType);
EditorGUILayout.HelpBox(buildMessage, buildMessageType);
GUILayout.Space(2f);
EditorGUILayout.BeginHorizontal();
{
EditorGUI.BeginDisabledGroup(m_Controller.Platforms == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidOutputDirectory);
{
if (GUILayout.Button("Start Build Resources"))
{
m_OrderBuildResources = true;
}
}
EditorGUI.EndDisabledGroup();
if (GUILayout.Button("Save", GUILayout.Width(80f)))
{
SaveConfiguration();
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
}
private void BrowseOutputDirectory()
{
string directory = EditorUtility.OpenFolderPanel("Select Output Directory", m_Controller.OutputDirectory, string.Empty);
if (!string.IsNullOrEmpty(directory))
{
m_Controller.OutputDirectory = directory;
}
}
private void GetBuildMessage(out string message, out MessageType messageType)
{
message = string.Empty;
messageType = MessageType.Error;
if (m_Controller.Platforms == Platform.Undefined)
{
if (!string.IsNullOrEmpty(message))
{
message += Environment.NewLine;
}
message += "Platform is invalid.";
}
if (string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName))
{
if (!string.IsNullOrEmpty(message))
{
message += Environment.NewLine;
}
message += "Compression helper is invalid.";
}
if (!m_Controller.IsValidOutputDirectory)
{
if (!string.IsNullOrEmpty(message))
{
message += Environment.NewLine;
}
message += "Output directory is invalid.";
}
if (!string.IsNullOrEmpty(message))
{
return;
}
messageType = MessageType.Info;
if (Directory.Exists(m_Controller.OutputPackagePath))
{
message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputPackagePath);
messageType = MessageType.Warning;
}
if (Directory.Exists(m_Controller.OutputFullPath))
{
if (message.Length > 0)
{
message += " ";
}
message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputFullPath);
messageType = MessageType.Warning;
}
if (Directory.Exists(m_Controller.OutputPackedPath))
{
if (message.Length > 0)
{
message += " ";
}
message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputPackedPath);
messageType = MessageType.Warning;
}
if (messageType == MessageType.Warning)
{
return;
}
message = "Ready to build.";
}
private void BuildResources()
{
if (m_Controller.BuildResources())
{
Debug.Log("Build resources success.");
SaveConfiguration();
}
else
{
Debug.LogWarning("Build resources failure.");
}
}
private void SaveConfiguration()
{
if (m_Controller.Save())
{
Debug.Log("Save configuration success.");
}
else
{
Debug.LogWarning("Save configuration failure.");
}
}
private void DrawPlatform(Platform platform, string platformName)
{
m_Controller.SelectPlatform(platform, EditorGUILayout.ToggleLeft(platformName, m_Controller.IsPlatformSelected(platform)));
}
private void OnLoadingResource(int index, int count)
{
EditorUtility.DisplayProgressBar("Loading Resources", Utility.Text.Format("Loading resources, {0}/{1} loaded.", index.ToString(), count.ToString()), (float)index / count);
}
private void OnLoadingAsset(int index, int count)
{
EditorUtility.DisplayProgressBar("Loading Assets", Utility.Text.Format("Loading assets, {0}/{1} loaded.", index.ToString(), count.ToString()), (float)index / count);
}
private void OnLoadCompleted()
{
EditorUtility.ClearProgressBar();
}
private void OnAnalyzingAsset(int index, int count)
{
EditorUtility.DisplayProgressBar("Analyzing Assets", Utility.Text.Format("Analyzing assets, {0}/{1} analyzed.", index.ToString(), count.ToString()), (float)index / count);
}
private void OnAnalyzeCompleted()
{
EditorUtility.ClearProgressBar();
}
private bool OnProcessingAssetBundle(string assetBundleName, float progress)
{
if (EditorUtility.DisplayCancelableProgressBar("Processing AssetBundle", Utility.Text.Format("Processing '{0}'...", assetBundleName), progress))
{
EditorUtility.ClearProgressBar();
return true;
}
else
{
Repaint();
return false;
}
}
private bool OnProcessingBinary(string binaryName, float progress)
{
if (EditorUtility.DisplayCancelableProgressBar("Processing Binary", Utility.Text.Format("Processing '{0}'...", binaryName), progress))
{
EditorUtility.ClearProgressBar();
return true;
}
else
{
Repaint();
return false;
}
}
private void OnProcessResourceComplete(Platform platform)
{
EditorUtility.ClearProgressBar();
Debug.Log(Utility.Text.Format("Build resources for '{0}' complete.", platform.ToString()));
}
private void OnBuildResourceError(string errorMessage)
{
EditorUtility.ClearProgressBar();
Debug.LogWarning(Utility.Text.Format("Build resources error with error message '{0}'.", errorMessage));
}
}
}