//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityGameFramework.Runtime
{
///
/// 游戏入口。
///
public static class GameEntry
{
private static readonly GameFrameworkLinkedList s_GameFrameworkComponents = new GameFrameworkLinkedList();
///
/// 游戏框架所在的场景编号。
///
internal const int GameFrameworkSceneId = 0;
///
/// 获取游戏框架组件。
///
/// 要获取的游戏框架组件类型。
/// 要获取的游戏框架组件。
public static T GetComponent() where T : GameFrameworkComponent
{
return (T)GetComponent(typeof(T));
}
///
/// 获取游戏框架组件。
///
/// 要获取的游戏框架组件类型。
/// 要获取的游戏框架组件。
public static GameFrameworkComponent GetComponent(Type type)
{
LinkedListNode current = s_GameFrameworkComponents.First;
while (current != null)
{
if (current.Value.GetType() == type)
{
return current.Value;
}
current = current.Next;
}
return null;
}
///
/// 获取游戏框架组件。
///
/// 要获取的游戏框架组件类型名称。
/// 要获取的游戏框架组件。
public static GameFrameworkComponent GetComponent(string typeName)
{
LinkedListNode current = s_GameFrameworkComponents.First;
while (current != null)
{
Type type = current.Value.GetType();
if (type.FullName == typeName || type.Name == typeName)
{
return current.Value;
}
current = current.Next;
}
return null;
}
///
/// 关闭游戏框架。
///
/// 关闭游戏框架类型。
public static void Shutdown(ShutdownType shutdownType)
{
Log.Info("Shutdown Game Framework ({0})...", shutdownType.ToString());
BaseComponent baseComponent = GetComponent();
if (baseComponent != null)
{
baseComponent.Shutdown();
baseComponent = null;
}
s_GameFrameworkComponents.Clear();
if (shutdownType == ShutdownType.None)
{
return;
}
if (shutdownType == ShutdownType.Restart)
{
SceneManager.LoadScene(GameFrameworkSceneId);
return;
}
if (shutdownType == ShutdownType.Quit)
{
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
return;
}
}
///
/// 注册游戏框架组件。
///
/// 要注册的游戏框架组件。
internal static void RegisterComponent(GameFrameworkComponent gameFrameworkComponent)
{
if (gameFrameworkComponent == null)
{
Log.Error("Game Framework component is invalid.");
return;
}
Type type = gameFrameworkComponent.GetType();
LinkedListNode current = s_GameFrameworkComponents.First;
while (current != null)
{
if (current.Value.GetType() == type)
{
Log.Error("Game Framework component type '{0}' is already exist.", type.FullName);
return;
}
current = current.Next;
}
s_GameFrameworkComponents.AddLast(gameFrameworkComponent);
}
}
}