//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Entity;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 隐藏实体完成事件。
///
public sealed class HideEntityCompleteEventArgs : GameEventArgs
{
///
/// 隐藏实体完成事件编号。
///
public static readonly int EventId = typeof(HideEntityCompleteEventArgs).GetHashCode();
///
/// 初始化隐藏实体完成事件的新实例。
///
public HideEntityCompleteEventArgs()
{
EntityId = 0;
EntityAssetName = null;
EntityGroup = null;
UserData = null;
}
///
/// 获取隐藏实体完成事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取实体编号。
///
public int EntityId
{
get;
private set;
}
///
/// 获取实体资源名称。
///
public string EntityAssetName
{
get;
private set;
}
///
/// 获取实体所属的实体组。
///
public IEntityGroup EntityGroup
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建隐藏实体完成事件。
///
/// 内部事件。
/// 创建的隐藏实体完成事件。
public static HideEntityCompleteEventArgs Create(GameFramework.Entity.HideEntityCompleteEventArgs e)
{
HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire();
hideEntityCompleteEventArgs.EntityId = e.EntityId;
hideEntityCompleteEventArgs.EntityAssetName = e.EntityAssetName;
hideEntityCompleteEventArgs.EntityGroup = e.EntityGroup;
hideEntityCompleteEventArgs.UserData = e.UserData;
return hideEntityCompleteEventArgs;
}
///
/// 清理隐藏实体完成事件。
///
public override void Clear()
{
EntityId = 0;
EntityAssetName = null;
EntityGroup = null;
UserData = null;
}
}
}