//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; using GameFramework.Network; namespace UnityGameFramework.Runtime { /// /// 用户自定义网络错误事件。 /// public sealed class NetworkCustomErrorEventArgs : GameEventArgs { /// /// 用户自定义网络错误事件编号。 /// public static readonly int EventId = typeof(NetworkCustomErrorEventArgs).GetHashCode(); /// /// 初始化用户自定义网络错误事件的新实例。 /// public NetworkCustomErrorEventArgs() { NetworkChannel = null; CustomErrorData = null; } /// /// 获取用户自定义网络错误事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取网络频道。 /// public INetworkChannel NetworkChannel { get; private set; } /// /// 获取用户自定义错误数据。 /// public object CustomErrorData { get; private set; } /// /// 创建用户自定义网络错误事件。 /// /// 内部事件。 /// 创建的用户自定义网络错误事件。 public static NetworkCustomErrorEventArgs Create(GameFramework.Network.NetworkCustomErrorEventArgs e) { NetworkCustomErrorEventArgs networkCustomErrorEventArgs = ReferencePool.Acquire(); networkCustomErrorEventArgs.NetworkChannel = e.NetworkChannel; networkCustomErrorEventArgs.CustomErrorData = e.CustomErrorData; return networkCustomErrorEventArgs; } /// /// 清理用户自定义网络错误事件。 /// public override void Clear() { NetworkChannel = null; CustomErrorData = null; } } }