//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Resource;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace UnityGameFramework.Runtime
{
///
/// 内置版本资源列表序列化器。
///
public static partial class BuiltinVersionListSerializer
{
///
/// 反序列化单机模式版本资源列表(版本 0)回调函数。
///
/// 指定流。
/// 反序列化的单机模式版本资源列表(版本 0)。
public static PackageVersionList PackageVersionListDeserializeCallback_V0(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
int internalResourceVersion = binaryReader.ReadInt32();
int assetCount = binaryReader.ReadInt32();
PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
int resourceCount = binaryReader.ReadInt32();
PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
string[][] resourceToAssetNames = new string[resourceCount][];
List> assetNameToDependencyAssetNames = new List>(assetCount);
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
byte loadType = binaryReader.ReadByte();
int length = binaryReader.ReadInt32();
int hashCode = binaryReader.ReadInt32();
Utility.Converter.GetBytes(hashCode, s_CachedHashBytes);
int assetNameCount = binaryReader.ReadInt32();
string[] assetNames = new string[assetNameCount];
for (int j = 0; j < assetNameCount; j++)
{
assetNames[j] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
int dependencyAssetNameCount = binaryReader.ReadInt32();
string[] dependencyAssetNames = dependencyAssetNameCount > 0 ? new string[dependencyAssetNameCount] : null;
for (int k = 0; k < dependencyAssetNameCount; k++)
{
dependencyAssetNames[k] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
}
assetNameToDependencyAssetNames.Add(new KeyValuePair(assetNames[j], dependencyAssetNames));
}
resourceToAssetNames[i] = assetNames;
resources[i] = new PackageVersionList.Resource(name, variant, null, loadType, length, hashCode, assetNameCount > 0 ? new int[assetNameCount] : null);
}
assetNameToDependencyAssetNames.Sort(AssetNameToDependencyAssetNamesComparer);
Array.Clear(s_CachedHashBytes, 0, CachedHashBytesLength);
int index = 0;
foreach (KeyValuePair i in assetNameToDependencyAssetNames)
{
if (i.Value != null)
{
int[] dependencyAssetIndexes = new int[i.Value.Length];
for (int j = 0; j < i.Value.Length; j++)
{
dependencyAssetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, i.Value[j]);
}
assets[index++] = new PackageVersionList.Asset(i.Key, dependencyAssetIndexes);
}
else
{
assets[index++] = new PackageVersionList.Asset(i.Key, null);
}
}
for (int i = 0; i < resources.Length; i++)
{
int[] assetIndexes = resources[i].GetAssetIndexes();
for (int j = 0; j < assetIndexes.Length; j++)
{
assetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, resourceToAssetNames[i][j]);
}
}
int resourceGroupCount = binaryReader.ReadInt32();
PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
for (int i = 0; i < resourceGroupCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int resourceIndexCount = binaryReader.ReadInt32();
int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
for (int j = 0; j < resourceIndexCount; j++)
{
resourceIndexes[j] = binaryReader.ReadUInt16();
}
resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
}
return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
}
}
///
/// 反序列化单机模式版本资源列表(版本 1)回调函数。
///
/// 指定流。
/// 反序列化的单机模式版本资源列表(版本 1)。
public static PackageVersionList PackageVersionListDeserializeCallback_V1(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
int assetCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
for (int i = 0; i < assetCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
for (int j = 0; j < dependencyAssetCount; j++)
{
dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
assets[i] = new PackageVersionList.Asset(name, dependencyAssetIndexes);
}
int resourceCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
int assetIndexCount = binaryReader.Read7BitEncodedInt32();
int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
for (int j = 0; j < assetIndexCount; j++)
{
assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
resources[i] = new PackageVersionList.Resource(name, variant, extension, loadType, length, hashCode, assetIndexes);
}
int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
for (int i = 0; i < resourceGroupCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
for (int j = 0; j < resourceIndexCount; j++)
{
resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
}
return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
}
}
///
/// 反序列化单机模式版本资源列表(版本 2)回调函数。
///
/// 指定流。
/// 反序列化的单机模式版本资源列表(版本 2)。
public static PackageVersionList PackageVersionListDeserializeCallback_V2(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
int assetCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
for (int i = 0; i < assetCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
for (int j = 0; j < dependencyAssetCount; j++)
{
dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
assets[i] = new PackageVersionList.Asset(name, dependencyAssetIndexes);
}
int resourceCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
int assetIndexCount = binaryReader.Read7BitEncodedInt32();
int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
for (int j = 0; j < assetIndexCount; j++)
{
assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
resources[i] = new PackageVersionList.Resource(name, variant, extension, loadType, length, hashCode, assetIndexes);
}
int fileSystemCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.FileSystem[] fileSystems = fileSystemCount > 0 ? new PackageVersionList.FileSystem[fileSystemCount] : null;
for (int i = 0; i < fileSystemCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
for (int j = 0; j < resourceIndexCount; j++)
{
resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
fileSystems[i] = new PackageVersionList.FileSystem(name, resourceIndexes);
}
int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
for (int i = 0; i < resourceGroupCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
for (int j = 0; j < resourceIndexCount; j++)
{
resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
}
resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
}
return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, fileSystems, resourceGroups);
}
}
}
}