//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 资源更新失败事件。 /// public sealed class ResourceUpdateFailureEventArgs : GameEventArgs { /// /// 资源更新失败事件编号。 /// public static readonly int EventId = typeof(ResourceUpdateFailureEventArgs).GetHashCode(); /// /// 初始化资源更新失败事件的新实例。 /// public ResourceUpdateFailureEventArgs() { Name = null; DownloadUri = null; RetryCount = 0; TotalRetryCount = 0; ErrorMessage = null; } /// /// 获取资源更新失败事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取资源名称。 /// public string Name { get; private set; } /// /// 获取下载地址。 /// public string DownloadUri { get; private set; } /// /// 获取已重试次数。 /// public int RetryCount { get; private set; } /// /// 获取设定的重试次数。 /// public int TotalRetryCount { get; private set; } /// /// 获取错误信息。 /// public string ErrorMessage { get; private set; } /// /// 创建资源更新失败事件。 /// /// 内部事件。 /// 创建的资源更新失败事件。 public static ResourceUpdateFailureEventArgs Create(GameFramework.Resource.ResourceUpdateFailureEventArgs e) { ResourceUpdateFailureEventArgs resourceUpdateFailureEventArgs = ReferencePool.Acquire(); resourceUpdateFailureEventArgs.Name = e.Name; resourceUpdateFailureEventArgs.DownloadUri = e.DownloadUri; resourceUpdateFailureEventArgs.RetryCount = e.RetryCount; resourceUpdateFailureEventArgs.TotalRetryCount = e.TotalRetryCount; resourceUpdateFailureEventArgs.ErrorMessage = e.ErrorMessage; return resourceUpdateFailureEventArgs; } /// /// 清理资源更新失败事件。 /// public override void Clear() { Name = null; DownloadUri = null; RetryCount = 0; TotalRetryCount = 0; ErrorMessage = null; } } }