//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 资源更新成功事件。 /// public sealed class ResourceUpdateSuccessEventArgs : GameEventArgs { /// /// 资源更新成功事件编号。 /// public static readonly int EventId = typeof(ResourceUpdateSuccessEventArgs).GetHashCode(); /// /// 初始化资源更新成功事件的新实例。 /// public ResourceUpdateSuccessEventArgs() { Name = null; DownloadPath = null; DownloadUri = null; Length = 0; CompressedLength = 0; } /// /// 获取资源更新成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取资源名称。 /// public string Name { get; private set; } /// /// 获取资源下载后存放路径。 /// public string DownloadPath { get; private set; } /// /// 获取下载地址。 /// public string DownloadUri { get; private set; } /// /// 获取资源大小。 /// public int Length { get; private set; } /// /// 获取压缩后大小。 /// public int CompressedLength { get; private set; } /// /// 创建资源更新成功事件。 /// /// 内部事件。 /// 创建的资源更新成功事件。 public static ResourceUpdateSuccessEventArgs Create(GameFramework.Resource.ResourceUpdateSuccessEventArgs e) { ResourceUpdateSuccessEventArgs resourceUpdateSuccessEventArgs = ReferencePool.Acquire(); resourceUpdateSuccessEventArgs.Name = e.Name; resourceUpdateSuccessEventArgs.DownloadPath = e.DownloadPath; resourceUpdateSuccessEventArgs.DownloadUri = e.DownloadUri; resourceUpdateSuccessEventArgs.Length = e.Length; resourceUpdateSuccessEventArgs.CompressedLength = e.CompressedLength; return resourceUpdateSuccessEventArgs; } /// /// 清理资源更新成功事件。 /// public override void Clear() { Name = null; DownloadPath = null; DownloadUri = null; Length = 0; CompressedLength = 0; } } }