using UnityEngine;
public class UnityHelper
{
///
/// 玩家本地数据存储目录.
///
///
static public string GetUserDataPath()
{
string filepath = Application.persistentDataPath + "\\";
switch (Application.platform)
{
case RuntimePlatform.WindowsPlayer:
filepath = Application.persistentDataPath + "\\" + System.IO.Path.AltDirectorySeparatorChar;
break;
case RuntimePlatform.IPhonePlayer:
filepath = Application.persistentDataPath + "/";
break;
case RuntimePlatform.OSXEditor:
filepath = Application.persistentDataPath + "/";
//filepath = Application.dataPath + "/"; // fixed 开发环境时直接放到asset目录下
break;
case RuntimePlatform.WindowsEditor:
filepath = Application.persistentDataPath + "/";
//filepath = Application.dataPath + "/";
break;
case RuntimePlatform.Android:
filepath = Application.persistentDataPath + "/";
break;
default:
filepath = Application.persistentDataPath + "\\";
break;
}
return filepath;
}
}