using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
///
/// 禁用DisableBoxCollider
///
public class DisableBoxCollider
{
///
/// 资源包后缀
///
private static string AssetBundleURE = ".unity3d";
///
/// 禁用BoxCollider
///
[MenuItem("Tools/DisableBoxCollider")]
private static void DisableBoxColliderFun()
{
GameObject obj = Selection.activeObject as GameObject;
if (obj == null)
{
Debug.LogError("未选中任何物体!!!");
return;
}
BoxCollider[] bcs = obj.GetComponentsInChildren(true);
for (int i = 0; i < bcs.Length; i++)
{
bcs[i].enabled = false;
// MonoBehaviour.DestroyImmediate(bcs[i]);
}
AssetDatabase.SaveAssets();
}
}