//using UnityEngine; //using System.Collections; //using UnityEditor; // [CustomEditor(typeof(UI_ImageMaskSizeEditor))] //public class ImageMaskSizeEditor : Editor //{ // static UI_ImageMaskSizeEditor db = null; // public override void OnInspectorGUI() // { // db = target as UI_ImageMaskSizeEditor; // GUILayout.BeginVertical(); // { // Vector2 vectorMaskTiling = EditorGUILayout.Vector2Field("Mask Tiling", db.maskTiling); // db.maskTiling = vectorMaskTiling; // Vector2 vectorMaskOffset = EditorGUILayout.Vector2Field("Mask Offset", db.maskOffset); // db.maskOffset = vectorMaskOffset; // } // GUILayout.EndVertical(); // EditorUtility.SetDirty(db); // } //}