//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; using System; namespace UnityGameFramework.Runtime { /// /// 显示实体更新事件。 /// public sealed class ShowEntityUpdateEventArgs : GameEventArgs { /// /// 显示实体更新事件编号。 /// public static readonly int EventId = typeof(ShowEntityUpdateEventArgs).GetHashCode(); /// /// 初始化显示实体更新事件的新实例。 /// public ShowEntityUpdateEventArgs() { EntityId = 0; EntityLogicType = null; EntityAssetName = null; EntityGroupName = null; Progress = 0f; UserData = null; } /// /// 获取显示实体更新事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取实体编号。 /// public int EntityId { get; private set; } /// /// 获取实体逻辑类型。 /// public Type EntityLogicType { get; private set; } /// /// 获取实体资源名称。 /// public string EntityAssetName { get; private set; } /// /// 获取实体组名称。 /// public string EntityGroupName { get; private set; } /// /// 获取显示实体进度。 /// public float Progress { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建显示实体更新事件。 /// /// 内部事件。 /// 创建的显示实体更新事件。 public static ShowEntityUpdateEventArgs Create(GameFramework.Entity.ShowEntityUpdateEventArgs e) { ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData; ShowEntityUpdateEventArgs showEntityUpdateEventArgs = ReferencePool.Acquire(); showEntityUpdateEventArgs.EntityId = e.EntityId; showEntityUpdateEventArgs.EntityLogicType = showEntityInfo.EntityLogicType; showEntityUpdateEventArgs.EntityAssetName = e.EntityAssetName; showEntityUpdateEventArgs.EntityGroupName = e.EntityGroupName; showEntityUpdateEventArgs.Progress = e.Progress; showEntityUpdateEventArgs.UserData = showEntityInfo.UserData; return showEntityUpdateEventArgs; } /// /// 清理显示实体更新事件。 /// public override void Clear() { EntityId = 0; EntityLogicType = null; EntityAssetName = null; EntityGroupName = null; Progress = 0f; UserData = null; } } }