//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 打开界面失败事件。
///
public sealed class OpenUIFormFailureEventArgs : GameEventArgs
{
///
/// 打开界面失败事件编号。
///
public static readonly int EventId = typeof(OpenUIFormFailureEventArgs).GetHashCode();
///
/// 初始化打开界面失败事件的新实例。
///
public OpenUIFormFailureEventArgs()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
ErrorMessage = null;
UserData = null;
}
///
/// 获取打开界面失败事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取界面序列编号。
///
public int SerialId
{
get;
private set;
}
///
/// 获取界面资源名称。
///
public string UIFormAssetName
{
get;
private set;
}
///
/// 获取界面组名称。
///
public string UIGroupName
{
get;
private set;
}
///
/// 获取是否暂停被覆盖的界面。
///
public bool PauseCoveredUIForm
{
get;
private set;
}
///
/// 获取错误信息。
///
public string ErrorMessage
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建打开界面失败事件。
///
/// 内部事件。
/// 创建的打开界面失败事件。
public static OpenUIFormFailureEventArgs Create(GameFramework.UI.OpenUIFormFailureEventArgs e)
{
OpenUIFormFailureEventArgs openUIFormFailureEventArgs = ReferencePool.Acquire();
openUIFormFailureEventArgs.SerialId = e.SerialId;
openUIFormFailureEventArgs.UIFormAssetName = e.UIFormAssetName;
openUIFormFailureEventArgs.UIGroupName = e.UIGroupName;
openUIFormFailureEventArgs.PauseCoveredUIForm = e.PauseCoveredUIForm;
openUIFormFailureEventArgs.ErrorMessage = e.ErrorMessage;
openUIFormFailureEventArgs.UserData = e.UserData;
return openUIFormFailureEventArgs;
}
///
/// 清理打开界面失败事件。
///
public override void Clear()
{
SerialId = 0;
UIFormAssetName = null;
UIGroupName = null;
PauseCoveredUIForm = false;
ErrorMessage = null;
UserData = null;
}
}
}