using System.Collections.Generic; using UnityEngine; namespace MTE { public struct MeshModifyGroup { public bool valid; public GameObject gameObject; public Mesh mesh; public MeshCollider meshCollider; public List vIndex; public List vDistance; public MeshModifyGroup(GameObject gameObject, Mesh mesh, MeshCollider meshCollider, List vIndex, List vDistance) { this.gameObject = gameObject; this.mesh = mesh; this.meshCollider = meshCollider; this.vIndex = vIndex; this.vDistance = vDistance; this.valid = true; } } }