using UnityEngine; namespace MTE { #if UNITY_EDITOR [UnityEngine.Scripting.APIUpdating.MovedFrom("PBRLayer")] #endif [System.Serializable] public class TextureLayer { public Texture2D Albedo; public Texture2D Roughness; public Texture2D Normal; public Texture2D AO; public Texture2D Height; public Texture2D Metallic; public bool IsReadyForPBRTextureArray() { return Albedo != null && Roughness != null && Normal != null && AO != null; } } public enum TextureType { Albedo, Roughness, Normal, AO, Height, Metallic } }