//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework.Entity;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
///
/// 默认实体辅助器。
///
public class DefaultEntityHelper : EntityHelperBase
{
private ResourceComponent m_ResourceComponent = null;
///
/// 实例化实体。
///
/// 要实例化的实体资源。
/// 实例化后的实体。
public override object InstantiateEntity(object entityAsset)
{
return Instantiate((Object)entityAsset);
}
///
/// 创建实体。
///
/// 实体实例。
/// 实体所属的实体组。
/// 用户自定义数据。
/// 实体。
public override IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, object userData)
{
GameObject gameObject = entityInstance as GameObject;
if (gameObject == null)
{
Log.Error("Entity instance is invalid.");
return null;
}
Transform transform = gameObject.transform;
transform.SetParent(((MonoBehaviour)entityGroup.Helper).transform);
return gameObject.GetOrAddComponent();
}
///
/// 释放实体。
///
/// 要释放的实体资源。
/// 要释放的实体实例。
public override void ReleaseEntity(object entityAsset, object entityInstance)
{
m_ResourceComponent.UnloadAsset(entityAsset);
Destroy((Object)entityInstance);
}
private void Start()
{
m_ResourceComponent = GameEntry.GetComponent();
if (m_ResourceComponent == null)
{
Log.Fatal("Resource component is invalid.");
return;
}
}
}
}