//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Entity; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 隐藏实体完成事件。 /// public sealed class HideEntityCompleteEventArgs : GameEventArgs { /// /// 隐藏实体完成事件编号。 /// public static readonly int EventId = typeof(HideEntityCompleteEventArgs).GetHashCode(); /// /// 初始化隐藏实体完成事件的新实例。 /// public HideEntityCompleteEventArgs() { EntityId = 0; EntityAssetName = null; EntityGroup = null; UserData = null; } /// /// 获取隐藏实体完成事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取实体编号。 /// public int EntityId { get; private set; } /// /// 获取实体资源名称。 /// public string EntityAssetName { get; private set; } /// /// 获取实体所属的实体组。 /// public IEntityGroup EntityGroup { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建隐藏实体完成事件。 /// /// 内部事件。 /// 创建的隐藏实体完成事件。 public static HideEntityCompleteEventArgs Create(GameFramework.Entity.HideEntityCompleteEventArgs e) { HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire(); hideEntityCompleteEventArgs.EntityId = e.EntityId; hideEntityCompleteEventArgs.EntityAssetName = e.EntityAssetName; hideEntityCompleteEventArgs.EntityGroup = e.EntityGroup; hideEntityCompleteEventArgs.UserData = e.UserData; return hideEntityCompleteEventArgs; } /// /// 清理隐藏实体完成事件。 /// public override void Clear() { EntityId = 0; EntityAssetName = null; EntityGroup = null; UserData = null; } } }