//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.Network;
namespace UnityGameFramework.Runtime
{
///
/// 网络心跳包丢失事件。
///
public sealed class NetworkMissHeartBeatEventArgs : GameEventArgs
{
///
/// 网络心跳包丢失事件编号。
///
public static readonly int EventId = typeof(NetworkMissHeartBeatEventArgs).GetHashCode();
///
/// 初始化网络心跳包丢失事件的新实例。
///
public NetworkMissHeartBeatEventArgs()
{
NetworkChannel = null;
MissCount = 0;
}
///
/// 获取网络心跳包丢失事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 获取心跳包已丢失次数。
///
public int MissCount
{
get;
private set;
}
///
/// 创建网络心跳包丢失事件。
///
/// 内部事件。
/// 创建的网络心跳包丢失事件。
public static NetworkMissHeartBeatEventArgs Create(GameFramework.Network.NetworkMissHeartBeatEventArgs e)
{
NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire();
networkMissHeartBeatEventArgs.NetworkChannel = e.NetworkChannel;
networkMissHeartBeatEventArgs.MissCount = e.MissCount;
return networkMissHeartBeatEventArgs;
}
///
/// 清理网络心跳包丢失事件。
///
public override void Clear()
{
NetworkChannel = null;
MissCount = 0;
}
}
}