//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Resource; using System; using System.IO; using System.Text; namespace UnityGameFramework.Runtime { /// /// 内置版本资源列表序列化器。 /// public static partial class BuiltinVersionListSerializer { #if UNITY_EDITOR /// /// 序列化资源包版本资源列表(版本 0)回调函数。 /// /// 目标流。 /// 要序列化的资源包版本资源列表(版本 0)。 /// 是否序列化资源包版本资源列表(版本 0)成功。 public static bool ResourcePackVersionListSerializeCallback_V0(Stream stream, ResourcePackVersionList versionList) { if (!versionList.IsValid) { return false; } Utility.Random.GetRandomBytes(s_CachedHashBytes); using (BinaryWriter binaryWriter = new BinaryWriter(stream, Encoding.UTF8)) { binaryWriter.Write(s_CachedHashBytes); binaryWriter.Write(versionList.Offset); binaryWriter.Write(versionList.Length); binaryWriter.Write(versionList.HashCode); ResourcePackVersionList.Resource[] resources = versionList.GetResources(); binaryWriter.Write7BitEncodedInt32(resources.Length); foreach (ResourcePackVersionList.Resource resource in resources) { binaryWriter.WriteEncryptedString(resource.Name, s_CachedHashBytes); binaryWriter.WriteEncryptedString(resource.Variant, s_CachedHashBytes); binaryWriter.WriteEncryptedString(resource.Extension != DefaultExtension ? resource.Extension : null, s_CachedHashBytes); binaryWriter.Write(resource.LoadType); binaryWriter.Write7BitEncodedInt64(resource.Offset); binaryWriter.Write7BitEncodedInt32(resource.Length); binaryWriter.Write(resource.HashCode); binaryWriter.Write7BitEncodedInt32(resource.CompressedLength); binaryWriter.Write(resource.CompressedHashCode); } } Array.Clear(s_CachedHashBytes, 0, CachedHashBytesLength); return true; } #endif } }