//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 资源更新失败事件。
///
public sealed class ResourceUpdateFailureEventArgs : GameEventArgs
{
///
/// 资源更新失败事件编号。
///
public static readonly int EventId = typeof(ResourceUpdateFailureEventArgs).GetHashCode();
///
/// 初始化资源更新失败事件的新实例。
///
public ResourceUpdateFailureEventArgs()
{
Name = null;
DownloadUri = null;
RetryCount = 0;
TotalRetryCount = 0;
ErrorMessage = null;
}
///
/// 获取资源更新失败事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取资源名称。
///
public string Name
{
get;
private set;
}
///
/// 获取下载地址。
///
public string DownloadUri
{
get;
private set;
}
///
/// 获取已重试次数。
///
public int RetryCount
{
get;
private set;
}
///
/// 获取设定的重试次数。
///
public int TotalRetryCount
{
get;
private set;
}
///
/// 获取错误信息。
///
public string ErrorMessage
{
get;
private set;
}
///
/// 创建资源更新失败事件。
///
/// 内部事件。
/// 创建的资源更新失败事件。
public static ResourceUpdateFailureEventArgs Create(GameFramework.Resource.ResourceUpdateFailureEventArgs e)
{
ResourceUpdateFailureEventArgs resourceUpdateFailureEventArgs = ReferencePool.Acquire();
resourceUpdateFailureEventArgs.Name = e.Name;
resourceUpdateFailureEventArgs.DownloadUri = e.DownloadUri;
resourceUpdateFailureEventArgs.RetryCount = e.RetryCount;
resourceUpdateFailureEventArgs.TotalRetryCount = e.TotalRetryCount;
resourceUpdateFailureEventArgs.ErrorMessage = e.ErrorMessage;
return resourceUpdateFailureEventArgs;
}
///
/// 清理资源更新失败事件。
///
public override void Clear()
{
Name = null;
DownloadUri = null;
RetryCount = 0;
TotalRetryCount = 0;
ErrorMessage = null;
}
}
}