//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 加载场景成功事件。 /// public sealed class LoadSceneSuccessEventArgs : GameEventArgs { /// /// 加载场景成功事件编号。 /// public static readonly int EventId = typeof(LoadSceneSuccessEventArgs).GetHashCode(); /// /// 初始化加载场景成功事件的新实例。 /// public LoadSceneSuccessEventArgs() { SceneAssetName = null; Duration = 0f; UserData = null; } /// /// 获取加载场景成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取场景资源名称。 /// public string SceneAssetName { get; private set; } /// /// 获取加载持续时间。 /// public float Duration { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建加载场景成功事件。 /// /// 内部事件。 /// 创建的加载场景成功事件。 public static LoadSceneSuccessEventArgs Create(GameFramework.Scene.LoadSceneSuccessEventArgs e) { LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire(); loadSceneSuccessEventArgs.SceneAssetName = e.SceneAssetName; loadSceneSuccessEventArgs.Duration = e.Duration; loadSceneSuccessEventArgs.UserData = e.UserData; return loadSceneSuccessEventArgs; } /// /// 清理加载场景成功事件。 /// public override void Clear() { SceneAssetName = null; Duration = 0f; UserData = null; } } }