//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 打开界面失败事件。 /// public sealed class OpenUIFormFailureEventArgs : GameEventArgs { /// /// 打开界面失败事件编号。 /// public static readonly int EventId = typeof(OpenUIFormFailureEventArgs).GetHashCode(); /// /// 初始化打开界面失败事件的新实例。 /// public OpenUIFormFailureEventArgs() { SerialId = 0; UIFormAssetName = null; UIGroupName = null; PauseCoveredUIForm = false; ErrorMessage = null; UserData = null; } /// /// 获取打开界面失败事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取界面序列编号。 /// public int SerialId { get; private set; } /// /// 获取界面资源名称。 /// public string UIFormAssetName { get; private set; } /// /// 获取界面组名称。 /// public string UIGroupName { get; private set; } /// /// 获取是否暂停被覆盖的界面。 /// public bool PauseCoveredUIForm { get; private set; } /// /// 获取错误信息。 /// public string ErrorMessage { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建打开界面失败事件。 /// /// 内部事件。 /// 创建的打开界面失败事件。 public static OpenUIFormFailureEventArgs Create(GameFramework.UI.OpenUIFormFailureEventArgs e) { OpenUIFormFailureEventArgs openUIFormFailureEventArgs = ReferencePool.Acquire(); openUIFormFailureEventArgs.SerialId = e.SerialId; openUIFormFailureEventArgs.UIFormAssetName = e.UIFormAssetName; openUIFormFailureEventArgs.UIGroupName = e.UIGroupName; openUIFormFailureEventArgs.PauseCoveredUIForm = e.PauseCoveredUIForm; openUIFormFailureEventArgs.ErrorMessage = e.ErrorMessage; openUIFormFailureEventArgs.UserData = e.UserData; return openUIFormFailureEventArgs; } /// /// 清理打开界面失败事件。 /// public override void Clear() { SerialId = 0; UIFormAssetName = null; UIGroupName = null; PauseCoveredUIForm = false; ErrorMessage = null; UserData = null; } } }