using System.Collections; using System.Collections.Generic; using UnityEngine; public class MyCameraController : MonoBehaviour { public Vector3 offset = new Vector3(0, -10, 10); public Transform player; void Start() { } void Update() { transform.position = Vector3.Lerp(transform.position, player.position - offset, Time.deltaTime * 5); Quaternion rotation = Quaternion.LookRotation(player.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 3f); } }