Shader "DoubleSide/Diffuse" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "Queue" = "Transparent" } Material { Diffuse [_Color] Ambient (1,1,1,1) } Pass { Lighting On Cull off Blend SrcAlpha OneMinusSrcAlpha SetTexture [_MainTex] { constantColor [_Color] Combine texture * primary DOUBLE, texture * constant } } } FallBack "Diffuse", 1 }