#if CHRONOS_PLAYMAKER using HutongGames.PlayMaker; namespace Chronos.PlayMaker { [ActionCategory("Physics (Chronos)")] [HelpUrl("http://hutonggames.com/playmakerforum/index.php?topic=4734.0")] [Tooltip("Sets the Drag of a Game Object's Rigid Body.")] public class SetDrag : ChronosComponentAction { [RequiredField] [CheckForComponent(typeof(Timeline))] public FsmOwnerDefault gameObject; [RequiredField] [HasFloatSlider(0.0f, 10f)] public FsmFloat drag; [Tooltip("Repeat every frame. Typically this would be set to True.")] public bool everyFrame; public override void Reset() { gameObject = null; drag = 1; } public override void OnEnter() { DoSetDrag(); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetDrag(); } private void DoSetDrag() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { timeline.rigidbody.drag = drag.Value; } } } } #endif