using UnityEngine; namespace Chronos { public class TrailRendererTimeline : ComponentTimeline { private float _time; /// /// How long does the trail take to fade out before time effects. Use this property instead of TrailRenderer.time, which will be overwritten by the timeline at runtime. /// public float time { get { return _time; } set { _time = value; AdjustProperties(); } } public TrailRendererTimeline(Timeline timeline, TrailRenderer component) : base(timeline, component) { } public override void CopyProperties(TrailRenderer source) { _time = source.time; } public override void AdjustProperties(float timeScale) { component.time = time / Mathf.Abs(timeScale); } } }