using UnityEngine; namespace Chronos { public class WheelColliderTimeline : ComponentTimeline { private float _spring; private float _damper; private float _targetPosition; public float spring { get { return _spring; } set { _spring = value; AdjustProperties(); } } public float damper { get { return _damper; } set { _damper = value; AdjustProperties(); } } public float targetPosition { get { return _targetPosition; } set { _targetPosition = value; AdjustProperties(); } } public WheelColliderTimeline(Timeline timeline, WheelCollider component) : base(timeline, component) { } public override void CopyProperties(WheelCollider source) { var suspensionSpring = source.suspensionSpring; _spring = suspensionSpring.spring; _damper = suspensionSpring.damper; _targetPosition = suspensionSpring.targetPosition; } public override void AdjustProperties(float timeScale) { var suspensionSpring = component.suspensionSpring; //suspensionSpring.spring = spring * timeScale; //suspensionSpring.damper = damper * timeScale; //suspensionSpring.targetPosition = targetPosition * timeScale; component.suspensionSpring = suspensionSpring; } } }