using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Funly.SkyStudio { [InitializeOnLoad] public class SkyStudioToolEditor : Editor { static SkyStudioToolEditor() { #if UNITY_2019_1_OR_NEWER SceneView.duringSceneGui += OnSceneGUI; #else SceneView.onSceneGUIDelegate += OnSceneGUI; #endif } public static void OnSceneGUI(SceneView sceneView) { SpherePointGUI.RenderSpherePointSceneSelection(); } } }