//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public sealed partial class DebuggerComponent : GameFrameworkComponent { private sealed class OperationsWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Operations"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(false); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(true); } } if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.None); } if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Restart); } if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Quit); } } GUILayout.EndVertical(); } } } }