//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 加载字典成功事件。
///
public sealed class LoadDictionarySuccessEventArgs : GameEventArgs
{
///
/// 加载字典成功事件编号。
///
public static readonly int EventId = typeof(LoadDictionarySuccessEventArgs).GetHashCode();
///
/// 初始化加载字典成功事件的新实例。
///
public LoadDictionarySuccessEventArgs()
{
DictionaryAssetName = null;
Duration = 0f;
UserData = null;
}
///
/// 获取加载字典成功事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取字典资源名称。
///
public string DictionaryAssetName
{
get;
private set;
}
///
/// 获取加载持续时间。
///
public float Duration
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建加载字典成功事件。
///
/// 内部事件。
/// 创建的加载字典成功事件。
public static LoadDictionarySuccessEventArgs Create(ReadDataSuccessEventArgs e)
{
LoadDictionarySuccessEventArgs loadDictionarySuccessEventArgs = ReferencePool.Acquire();
loadDictionarySuccessEventArgs.DictionaryAssetName = e.DataAssetName;
loadDictionarySuccessEventArgs.Duration = e.Duration;
loadDictionarySuccessEventArgs.UserData = e.UserData;
return loadDictionarySuccessEventArgs;
}
///
/// 清理加载字典成功事件。
///
public override void Clear()
{
DictionaryAssetName = null;
Duration = 0f;
UserData = null;
}
}
}