//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 加载字典成功事件。 /// public sealed class LoadDictionarySuccessEventArgs : GameEventArgs { /// /// 加载字典成功事件编号。 /// public static readonly int EventId = typeof(LoadDictionarySuccessEventArgs).GetHashCode(); /// /// 初始化加载字典成功事件的新实例。 /// public LoadDictionarySuccessEventArgs() { DictionaryAssetName = null; Duration = 0f; UserData = null; } /// /// 获取加载字典成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取字典资源名称。 /// public string DictionaryAssetName { get; private set; } /// /// 获取加载持续时间。 /// public float Duration { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建加载字典成功事件。 /// /// 内部事件。 /// 创建的加载字典成功事件。 public static LoadDictionarySuccessEventArgs Create(ReadDataSuccessEventArgs e) { LoadDictionarySuccessEventArgs loadDictionarySuccessEventArgs = ReferencePool.Acquire(); loadDictionarySuccessEventArgs.DictionaryAssetName = e.DataAssetName; loadDictionarySuccessEventArgs.Duration = e.Duration; loadDictionarySuccessEventArgs.UserData = e.UserData; return loadDictionarySuccessEventArgs; } /// /// 清理加载字典成功事件。 /// public override void Clear() { DictionaryAssetName = null; Duration = 0f; UserData = null; } } }