//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 资源应用失败事件。
///
public sealed class ResourceApplyFailureEventArgs : GameEventArgs
{
///
/// 资源应用失败事件编号。
///
public static readonly int EventId = typeof(ResourceApplyFailureEventArgs).GetHashCode();
///
/// 初始化资源应用失败事件的新实例。
///
public ResourceApplyFailureEventArgs()
{
Name = null;
ResourcePackPath = null;
ErrorMessage = null;
}
///
/// 获取资源应用失败事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取资源名称。
///
public string Name
{
get;
private set;
}
///
/// 获取资源包路径。
///
public string ResourcePackPath
{
get;
private set;
}
///
/// 获取错误信息。
///
public string ErrorMessage
{
get;
private set;
}
///
/// 创建资源应用失败事件。
///
/// 内部事件。
/// 创建的资源应用失败事件。
public static ResourceApplyFailureEventArgs Create(GameFramework.Resource.ResourceApplyFailureEventArgs e)
{
ResourceApplyFailureEventArgs resourceApplyFailureEventArgs = ReferencePool.Acquire();
resourceApplyFailureEventArgs.Name = e.Name;
resourceApplyFailureEventArgs.ResourcePackPath = e.ResourcePackPath;
resourceApplyFailureEventArgs.ErrorMessage = e.ErrorMessage;
return resourceApplyFailureEventArgs;
}
///
/// 清理资源应用失败事件。
///
public override void Clear()
{
Name = null;
ResourcePackPath = null;
ErrorMessage = null;
}
}
}