//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 资源应用失败事件。 /// public sealed class ResourceApplyFailureEventArgs : GameEventArgs { /// /// 资源应用失败事件编号。 /// public static readonly int EventId = typeof(ResourceApplyFailureEventArgs).GetHashCode(); /// /// 初始化资源应用失败事件的新实例。 /// public ResourceApplyFailureEventArgs() { Name = null; ResourcePackPath = null; ErrorMessage = null; } /// /// 获取资源应用失败事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取资源名称。 /// public string Name { get; private set; } /// /// 获取资源包路径。 /// public string ResourcePackPath { get; private set; } /// /// 获取错误信息。 /// public string ErrorMessage { get; private set; } /// /// 创建资源应用失败事件。 /// /// 内部事件。 /// 创建的资源应用失败事件。 public static ResourceApplyFailureEventArgs Create(GameFramework.Resource.ResourceApplyFailureEventArgs e) { ResourceApplyFailureEventArgs resourceApplyFailureEventArgs = ReferencePool.Acquire(); resourceApplyFailureEventArgs.Name = e.Name; resourceApplyFailureEventArgs.ResourcePackPath = e.ResourcePackPath; resourceApplyFailureEventArgs.ErrorMessage = e.ErrorMessage; return resourceApplyFailureEventArgs; } /// /// 清理资源应用失败事件。 /// public override void Clear() { Name = null; ResourcePackPath = null; ErrorMessage = null; } } }