//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 资源应用成功事件。 /// public sealed class ResourceApplySuccessEventArgs : GameEventArgs { /// /// 资源应用成功事件编号。 /// public static readonly int EventId = typeof(ResourceApplySuccessEventArgs).GetHashCode(); /// /// 初始化资源应用成功事件的新实例。 /// public ResourceApplySuccessEventArgs() { Name = null; ApplyPath = null; ResourcePackPath = null; Length = 0; CompressedLength = 0; } /// /// 获取资源应用成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取资源名称。 /// public string Name { get; private set; } /// /// 获取资源应用后存放路径。 /// public string ApplyPath { get; private set; } /// /// 获取资源包路径。 /// public string ResourcePackPath { get; private set; } /// /// 获取资源大小。 /// public int Length { get; private set; } /// /// 获取压缩后大小。 /// public int CompressedLength { get; private set; } /// /// 创建资源应用成功事件。 /// /// 内部事件。 /// 创建的资源应用成功事件。 public static ResourceApplySuccessEventArgs Create(GameFramework.Resource.ResourceApplySuccessEventArgs e) { ResourceApplySuccessEventArgs resourceApplySuccessEventArgs = ReferencePool.Acquire(); resourceApplySuccessEventArgs.Name = e.Name; resourceApplySuccessEventArgs.ApplyPath = e.ApplyPath; resourceApplySuccessEventArgs.ResourcePackPath = e.ResourcePackPath; resourceApplySuccessEventArgs.Length = e.Length; resourceApplySuccessEventArgs.CompressedLength = e.CompressedLength; return resourceApplySuccessEventArgs; } /// /// 清理资源应用成功事件。 /// public override void Clear() { Name = null; ApplyPath = null; ResourcePackPath = null; Length = 0; CompressedLength = 0; } } }