using UnityEngine;
using System.Collections;
namespace YLBattle
{
///
/// 地图状态
///
public enum EMapState
{
///
///
///
NONE = 0,
///
///
///
Loading = 1,
///
///
///
Idle = 2,
///
///
///
Arrival = 3,
///
///
///
Rotate = 4,
///
///
///
Move = 5,
///
///
///
Drag = 6,
///
///
///
Over = 7,
///
///
///
Ready = 8,
///
///
///
Boss = 9,
///
/// 敌人被攻击时,地图的配合动作
///
BeHit = 10,
///
/// pvp
///
PVP = 11
}
}