using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace YLBattle
{
///
/// 场景资源
///
public class BattleResources
{
///
/// 地图背景
///
public static string SenceBg = string.Empty;
///
/// 地图
///
public static string SenceMap = string.Empty;
///
/// 龙骨资源
///
public static List Dragons = new List();
///
/// 技能特效
///
public static List SkillEffects = new List();
}
}