using UnityEngine; using System.Collections; using System.Collections.Generic; namespace YLBattle { /// /// 场景资源 /// public class BattleResources { /// /// 地图背景 /// public static string SenceBg = string.Empty; /// /// 地图 /// public static string SenceMap = string.Empty; /// /// 龙骨资源 /// public static List Dragons = new List(); /// /// 技能特效 /// public static List SkillEffects = new List(); } }