using UnityEngine;
using System.Collections;
using System;
namespace YLBattle
{
public class BattleSwitch
{
///
/// 战斗模式
/// 0=剧情
/// 1=无穷尽
/// 2=PVP
/// 3=Test
/// 4=Guide
///
public static BattleMode battleMode = BattleMode.Story;
///
/// 是否开启必杀(功能未开启)
///
public static bool isOpenCritical = false;
///
/// 是否打开连击
///
public static bool isOpenCOMBO = true;
///
/// 是否打开技能
///
public static bool IsOpenEnemySkill = true;
///
/// 是否打开普攻
///
public static bool IsOpenAttack = true;
///
/// 是否打开队长技
///
public static bool IsOpenLeaderSkill = true;
///
/// 输出普攻剩余毫秒数
///
public static bool IsOpenLeftTime = false;
///
/// 是否消耗Power
///
public static bool IsConsumePower = true;
}
}