using UnityEngine; using System.Collections; using System; namespace YLBattle { public class BattleSwitch { /// /// 战斗模式 /// 0=剧情 /// 1=无穷尽 /// 2=PVP /// 3=Test /// 4=Guide /// public static BattleMode battleMode = BattleMode.Story; /// /// 是否开启必杀(功能未开启) /// public static bool isOpenCritical = false; /// /// 是否打开连击 /// public static bool isOpenCOMBO = true; /// /// 是否打开技能 /// public static bool IsOpenEnemySkill = true; /// /// 是否打开普攻 /// public static bool IsOpenAttack = true; /// /// 是否打开队长技 /// public static bool IsOpenLeaderSkill = true; /// /// 输出普攻剩余毫秒数 /// public static bool IsOpenLeftTime = false; /// /// 是否消耗Power /// public static bool IsConsumePower = true; } }