using UnityEngine; using System.Collections; using System.Collections.Generic; namespace YLBattle { /// /// /// public class BattlesSimulatedData { /// /// /// public List TestBlue = new List(); /// /// /// public List TestRed = new List(); /// /// /// private static BattlesSimulatedData mInstance = null; /// /// /// public static BattlesSimulatedData Instance { get { if (mInstance == null) { mInstance = new BattlesSimulatedData(); } return mInstance; } } public GameHeroVo getHeroVoByTid(string iid) { GameHeroVo vo = null; foreach (GameHeroVo v in TestBlue) { if (v == null) { continue; } if ("F" + v.uid == iid) { vo = v; break; } } return vo; } } }