using System;
using System.Collections.Generic;
using UnityEngine;
namespace YLBattle
{
///
/// 子弹碰撞事件
///
public class BulletCollideEvent
{
///
/// 子弹编号
///
public string id = string.Empty;
///
/// 碰撞时间
///
public long time = 0;
///
/// 爆炸时间
///
public long bombtime = 0;
///
/// 碰撞地点
///
public Vector3 postion = Vector3.zero;
///
/// 碰撞到的目标编号
///
public string target = string.Empty;
}
}