using UnityEngine; using System.Collections; using System.Collections.Generic; namespace YLBattle { public class MapData { public int id = 0; public int level = 1; public string name = ""; public int width = 0; public int height = 0; /// /// 场景孵化器 /// public List spawnUnitList { get; set; } int[,] mapInfo; public MapData() { this.spawnUnitList = new List(); this.mapInfo = new int[,] { { } }; } public MapData(int mapid) { } public void MapDataCreate() { for (int i = 0; i < mapInfo.GetLength(0); i++) { for (int j = 0; j < mapInfo.GetLength(1); j++) { int id = mapInfo[i, j]; if (id == 0) { continue; } } } } } }