using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
///
/// 场景组件 炸弹
///
public class SceneEventBombEntryLogic : MonoBehaviour
{
private List roleList;
private void Awake()
{
this.roleList = new List();
}
// Start is called before the first frame update
void Start()
{
}
public List GetEntryRoleList()
{
return this.roleList;
}
public void OnTriggerEnter(Collider collider)
{
Role newRole = collider.GetComponent();
if(newRole)
{
roleList.Add(newRole);
}
}
public void OnTriggerExit(Collider collider)
{
Role newRole = collider.GetComponent();
if(newRole)
{
roleList.Remove(newRole);
}
}
public void EnableCollider()
{
}
public void OnClickInteractive()
{
}
}