using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityGameFramework.Runtime; public class SceneEventDropRangeLogic : MonoBehaviour { GameObject _stroeObj; private void Awake() { this._stroeObj = transform.Find("juqing_luoshi").gameObject; this._stroeObj.SetActive(false); } // Start is called before the first frame update void Start() { } public void OnTriggerEnter(Collider collider) { this._stroeObj.SetActive(true); } public void OnTriggerExit(Collider collider) { } public void EnableCollider() { } //public void OnTriggerStay(Collider collider) //{ // LogHelper.Log("--------------------- OnTriggerStay -----------------------"); //} }