#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public static class CapsuleColliderExtensions { public static void CopyDataFrom(this CapsuleCollider collider, CapsuleCollider other) { collider.center = other.center; collider.radius = other.radius; collider.height = other.height; collider.direction = other.direction; collider.isTrigger = other.isTrigger; collider.sharedMaterial = other.sharedMaterial; } public static CapsuleCollider CloneAsNewObject(this CapsuleCollider capsuleCollider, string colliderObjectName) { if (colliderObjectName == null) return null; GameObject originalObject = capsuleCollider.gameObject; GameObject cloneObject = new GameObject(colliderObjectName); Transform cloneObjectTransform = cloneObject.transform; Transform originalObjectTransform = originalObject.transform; cloneObjectTransform.InheritWorldTransformFrom(originalObjectTransform); CapsuleCollider cloneCollider = cloneObject.AddComponent(); cloneCollider.CopyDataFrom(capsuleCollider); return cloneCollider; } } } #endif