#if UNITY_EDITOR using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace O3DWB { [Serializable] public class ObjectPlacementModeSelectionToolbar : Toolbar { #region Protected Methods protected override int GetNumberOfButtons() { return 4; } protected override List GetButtonTooltips() { return new List { "Decor Paint", "Point and Click", "Path", "Block" }; } protected override List GetNormalStateButtonTexturePaths() { return new List { "/Textures/GUI Textures/Object Placement Mode Selection Buttons/DecorPaintMode", "/Textures/GUI Textures/Object Placement Mode Selection Buttons/PointAndClickMode", "/Textures/GUI Textures/Object Placement Mode Selection Buttons/PathMode", "/Textures/GUI Textures/Object Placement Mode Selection Buttons/BlockMode" }; } protected override List GetActiveStateButtonTexturePaths() { return new List(); } protected override Color GetButtonColor(int buttonIndex) { if (buttonIndex == GetActiveButtonIndex()) return new Color(1.0f, 1.0f, 1.0f, 0.5f); else return Color.white; } protected override void HandleButtonClick(int buttonIndex) { UndoEx.RecordForToolAction(ObjectPlacementSettings.Get()); ObjectPlacementSettings.Get().ObjectPlacementMode = (ObjectPlacementMode)buttonIndex; SceneView.RepaintAll(); } protected override int GetActiveButtonIndex() { return (int)ObjectPlacementSettings.Get().ObjectPlacementMode; } #endregion } } #endif