#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace O3DWB { public class ObjectMassEraseOperation : IObjectEraseOperation { #region Public Methods public void Perform() { List gameObjectsForMassEraseOperation = ObjectEraser.Get().GetGameObjectsForMassEraseOperation(); ObjectErase.EraseObjectHierarchiesInObjectCollection(gameObjectsForMassEraseOperation); } #endregion } } #endif