#if UNITY_EDITOR using UnityEngine; using System.Collections.Generic; namespace O3DWB { public class ObjectPlacementBlockManualConstructionSessionData { #region Private Variables private ObjectPlacementBlock _block; private GameObject _startObject; private List _blockSegments; private ObjectPlacementExtensionPlane _blockExtensionPlane; #endregion #region Public Properties public ObjectPlacementBlock Block { get { return _block; } set { _block = value; } } public GameObject StartObject { get { return _startObject; } set { _startObject = value; } } public List BlockSegments { get { return _blockSegments; } set { _blockSegments = value; } } public ObjectPlacementExtensionPlane BlockExtensionPlane { get { return _blockExtensionPlane; } set { _blockExtensionPlane = value; } } #endregion } } #endif