#if UNITY_EDITOR using UnityEngine; namespace O3DWB { public class CirclePivotPointRenderer : IPivotPointRenderer { #region Public Methods public void Render(Vector3 pivotPoint, Color fillColor, Color borderLineColor, float sizeInPixels) { Camera camera = SceneViewCamera.Camera; Vector2 screenPoint = Vector3Extensions.WorldToScreenPoint(pivotPoint); Circle2D circle = new Circle2D(screenPoint, sizeInPixels * 0.5f); GizmosEx.Render2DFilledCircle(circle, fillColor); GizmosEx.Render2DCircleBorderLines(circle, borderLineColor); } #endregion } } #endif