#if UNITY_EDITOR using UnityEngine; using System; namespace O3DWB { [Serializable] public class PrefabInstantiationSettings : ScriptableObject { #region Private Variables [SerializeField] private PrefabInstantiationSettingsView _view; #endregion #region Public Properties public PrefabInstantiationSettingsView View { get { return _view; } } #endregion #region Constructors public PrefabInstantiationSettings() { _view = new PrefabInstantiationSettingsView(this); } #endregion } } #endif