using System.Collections; using System.Collections.Generic; using UnityEngine; // Helper class for tracking selection context. public abstract class TimelineSelection : System.Object { public static bool isDraggingTimeline = false; public static string selectedGroupUUID; public static string selectedControlUUID; public static Vector2 startingMouseOffset; public static void Clear() { isDraggingTimeline = false; selectedGroupUUID = null; selectedControlUUID = null; } }