//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.Network;
namespace UnityGameFramework.Runtime
{
///
/// 用户自定义网络错误事件。
///
public sealed class NetworkCustomErrorEventArgs : GameEventArgs
{
///
/// 用户自定义网络错误事件编号。
///
public static readonly int EventId = typeof(NetworkCustomErrorEventArgs).GetHashCode();
///
/// 初始化用户自定义网络错误事件的新实例。
///
public NetworkCustomErrorEventArgs()
{
NetworkChannel = null;
CustomErrorData = null;
}
///
/// 获取用户自定义网络错误事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取网络频道。
///
public INetworkChannel NetworkChannel
{
get;
private set;
}
///
/// 获取用户自定义错误数据。
///
public object CustomErrorData
{
get;
private set;
}
///
/// 创建用户自定义网络错误事件。
///
/// 内部事件。
/// 创建的用户自定义网络错误事件。
public static NetworkCustomErrorEventArgs Create(GameFramework.Network.NetworkCustomErrorEventArgs e)
{
NetworkCustomErrorEventArgs networkCustomErrorEventArgs = ReferencePool.Acquire();
networkCustomErrorEventArgs.NetworkChannel = e.NetworkChannel;
networkCustomErrorEventArgs.CustomErrorData = e.CustomErrorData;
return networkCustomErrorEventArgs;
}
///
/// 清理用户自定义网络错误事件。
///
public override void Clear()
{
NetworkChannel = null;
CustomErrorData = null;
}
}
}