//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 加载场景更新事件。 /// public sealed class LoadSceneUpdateEventArgs : GameEventArgs { /// /// 加载场景更新事件编号。 /// public static readonly int EventId = typeof(LoadSceneUpdateEventArgs).GetHashCode(); /// /// 初始化加载场景更新事件的新实例。 /// public LoadSceneUpdateEventArgs() { SceneAssetName = null; Progress = 0f; UserData = null; } /// /// 获取加载场景更新事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取场景资源名称。 /// public string SceneAssetName { get; private set; } /// /// 获取加载场景进度。 /// public float Progress { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建加载场景更新事件。 /// /// 内部事件。 /// 创建的加载场景更新事件。 public static LoadSceneUpdateEventArgs Create(GameFramework.Scene.LoadSceneUpdateEventArgs e) { LoadSceneUpdateEventArgs loadSceneUpdateEventArgs = ReferencePool.Acquire(); loadSceneUpdateEventArgs.SceneAssetName = e.SceneAssetName; loadSceneUpdateEventArgs.Progress = e.Progress; loadSceneUpdateEventArgs.UserData = e.UserData; return loadSceneUpdateEventArgs; } /// /// 清理加载场景更新事件。 /// public override void Clear() { SceneAssetName = null; Progress = 0f; UserData = null; } } }